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See Some Of The Stranger VR Ideas From SIGGRAPH

[Devin Coldewey] shared his experiences with some of the more unusual VR concepts on display at SIGGRAPH 2023. Some of these ideas are pretty interesting in their own right, and even if they aren’t...

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UEVR Project Converts Games to VR, Whether They Like It Or Not

UEVR, or the Universal Unreal Engine VR Mod by [praydog] is made possible by some pretty neat software tricks. Reverse engineering concepts and advanced techniques used in game hacking are leveraged to...

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Stepping Inside Art in VR, and the Workflow Behind It

The process of creating something is always chock-full of things to learn, so it’s always a treat when someone takes the time and effort to share it. [Teadrinker] recently published the technique and...

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Hackaday Links: February 18, 2024

So it turns out that walking around with $4,000 worth of hardware on your head isn’t quite the peak technology experience that some people thought it would be. We’re talking about the recently released...

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Apple Vision Pro’s Secret to Smooth Visuals? Subtly Substandard Optics

The displays inside the Apple Vision Pro have 3660 × 3200 pixels per eye, but veteran engineer [Karl Guttag]’s analysis of its subtly blurred optics reminds us that “resolution” doesn’t always...

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Experiencing Visual Deficits and Their Impact on Daily Life, With VR

Researchers presented an interesting project at the 2024 IEEE Conference on Virtual Reality and 3D User Interfaces: it uses VR and eye tracking to simulate visual deficits such as macular degeneration,...

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The BBC Micro, Lovingly Simulated in VR

The BBC Micro was many peoples’ first exposure to home computing, and thanks to [Dominic Pajak], you can fire up this beloved hardware in WebXR. Is it an emulator? Yes, but it’s also much more than...

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